the only thing these two games have in common is the background with the professor watching its subject. but the game mechanisms are totally different.
bad net code?
connecting to a server is always a challenge. but the most annoying problem are the trolls who roam the servers and ruin any fun. you should add a "kick player" button or something alike.
If the hit zones wouldn't work perfect, fine. But if your weapons only shoot now and then - then a shooting game just sucks.
if you upgrade your archers with triple shot, the arrows spawn but don't move, rendering this type of unit completely useless.
otherwise: great potencial (especially the upgrade system) but poorly executed. overall too easy and too buggy.
you are right! I should have replayed it after porting it to mobile screen format; it introduced tons of bugs~ They are fixed now and the game will actually end!
There is a bug to fix
If you used the "return portal" skill to return a touched gem to your base, the programm won't give you an "brilliant" rating, although all your gems are in the base. If I recall correctly there was the same issue with the first part.
otherwise great game. cannot wait for the "real" sequel.
the hitzones, especially the ones of the smaller enemies, kill the fun. same is true for the map designing. everything looks just random and thrown together.
nice but over too soon.
i missed something like a "planet cracker". It would have been nice to lunch an object that cracks the surface and lets the molten core flood and evaporize the civilizations.
i also would have liked to see some counter measures or at least reactions of the surface dwellers. for example there could have been alarms, search lights, etc. after the first impact. spreading destruction is cool, but spreading terror is priceless.
hope to see a sequel.
good game with stylish graphics and motivating upgrade system. the only issue i have are the "minions": several little ships that all share the same color as you and circle around your pot make it difficult to navigate.
What would you think about using your mouse to aim and shoot?
lutsch meinen schwanz
the "click as fast as you can all things on the screen" tasks are as unoriginal as they are lame. so a by itself great concept turns out pretty annoying.
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